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Clash of the Monsters
4 Feb 2002

DreamWorks and Disney have been fighting a ding dong battle for supremacy in toon town. In the latest round, it's the monsters turn to square off.

  Monsters Inc  (Disney)
 
Double act: The stars of Monsters Inc have got what it takes.
 
By Brian Pendreigh

Once upon a time there was a cute, little mouse, who had big ears and a pair of red shorts with bright, shiny buttons. But those were innocent times. Now the land is in the grip of fantastic monsters, engaged in fearsome battle. The prize is the right to entertain the children of the world... And billions of  dollars... And a shiny, new trophy, a bit like a golden snitch, except it goes by the name of Oscar.

The Academy of Motion Picture Arts and Sciences' decision to introduce an Oscar for best animated feature, this year of all years, adds spice to the intensifying battle for the soul of animation and the fortune in box-office grosses, videos and merchandising that goes with it.

On one side we have that big, ugly ogre who dared poke fun at Disney, who cleaned up at the box office and seemed destined to run off with the new Academy Award. The monster's name is of course Jeffrey Katzenberg. He was one of the Disney's most senior executives, but it ended in tears before bedtime. He went off to found DreamWorks with Steven Spielberg and engaged the House of Mouse in battle, both in the law courts and on the screen, in the wickedly funny Shrek.

Katzenberg and Shrek may still win the new Oscar, but it no longer looks the certainty it did. The opposing forces have responded with a special offer - two monsters for the price of one. The monster champion is a gallumphing blue beastie and his sidekick a wee, fat creature that looks like a Granny Smith, with one big eye. These monsters are called Disney and Pixar.

"We are very, very excited about the new Oscar category, because we are lovers of the animation," says John Lasseter, executive producer of Monsters, Inc., the latest offering from Disney and the pioneering Pixar computer animation company. It is the partnership that brought us the Toy Story films and A Bug's Life. The latest offering, the story of monsters who are terrified of children, was another box-office record-breaker in America and is certain to join Shrek on the Oscar ballot paper.

Lasseter has been called the new Disney. He conceived and directed Toy Story, the first computer-animated feature film, and he faced the same scepticism Disney encountered when he announced he was going to make a feature-length cartoon in 1934. Sceptics dubbed Snow White and the Seven Dwarfs "Disney's folly", but it was a huge hit and the company dominated the market for the rest of the century.

At the start of a new millennium however the big monster is looking increasingly dependent on its little sidekick for the really big cinema hits. And sidekicks have a nasty habit of wanting to break free and do some kicking in their own right.

Lasseter is Pixar's executive vice-president of creative - not creative affairs, just creative, the noun, although it was colleague Pete Docter who came up with the idea for a film in which monsters visit the human world at night to collect the children's screams that provide energy in their world. The monsters believe children are toxic and there is panic when an inquisitive and fearless toddler follows one back to Monstropolis.

Lasseter was very concerned that it should not be too scary. Originally the film began with a scene in which a monster roars at a child, and then it turns out it was a practice and the child was not real. But it was recut, so the child wakes up and screams first, frightening the monster. "I have five sons," says Lasseter. "Some of them wake up in the night with nightmares and so on, and I just said, "I don't want to get into that.'"

Lasseter is one of the nice guys, a burly individual with wire-rimmed glasses, cropped hair, a loose, multi-coloured shirt with monsters on it, and the sort of boundless, boyish enthusiasm that disarms interviewers. He trained with Disney, and unlike Katzenberg, is still very much a part of Uncle Walt's big happy family. He maintains 2001 was a "banner year" for animation and begins his assessment of its films with Dinosaur, the Disney film in which computer-generated dinosaurs were combined with real landscapes, even though it came out the previous year and is ineligible for the Oscar.

Next up is Final Fantasy: The Spirits Within, the sci-fi adventure inspired by a computer game. Its characters were so life-like that executives were reportedly fooled by early footage into believing they were real. Its makers, Square Co, envisaged a money-spinning franchise to rival Batman, but the film flopped at the box office and Square Co announced it would stick to games in future.

Only then does Lasseter get round to name-checking Shrek, sandwiching it between Final Fantasy and Jimmy Neutron: Boy Genius, from Nickelodeon, the cable channel that had a big cinema success with the Rugrats. This time it is exploiting its parent company Viacom's multimedia outlets by launching Jimmy virtually simultanesouly in a movie, TV series, comics and all the usual merchandising.

All these films have one thing in common - they were created inside a computer. At least Lasseter has the decency not to mention Atlantis: The Lost Empire, the Disney cartoon that looked flat and old-fashioned beside the new generation and which sank beneath a wave of audience indifference on both sides of the Atlantic.

Disney's cartoon features, from Snow White to The Jungle Book, were the original event movies, appearing every few years and reappearing at regular intervals to delight new generations. They lost their way after Disney's death in 1966. It did not seem to matter much, because of the diversification within his empire, though Disney might have been spinning in his fridge at the sight of Daryl Hannah's bare bottom in Splash!

Uncle Walt was posthumously accused of colonial imperialism, taking the world's stories and remaking them in his own sexist, racist, capitalist image. Other film-makers were praised by exponents of the auteur theory for the way in which films reflected their makers. Disney was an FBI "special agent" in his spare time after all, so the conservative "messages" in his films should have come as no great surprise.

The old cartoons found a huge new market on video and the real reason the new ones did less well was that the studio ran out of inspiration. Snow White was bland, but the dwarfs had been wonderful grotesques. The Fifties gave us Peter Pan and Lady and the Tramp; the Eighties gave us Basil the Great Mouse Detective and Oliver and Company. Now the cartoons were simply bland.

Michael Eisner, the clean-cut, young all-American, was brought in from Paramount as chairman and chief executive of the Walt Disney parent company. Katzenberg was appointed chairman of Walt Disney Studios and by the end of the decade the intense, balding studio boss, who looked more like a banker than a film-maker, had turned the ailing operation's fortunes around.

Beauty and the Beast looked like a marriage of Disney and Shakespeare and was nominated for the best picture Oscar. Aladdin brilliantly tapped into the anarchic humour of Robin Williams - taking the children to a Disney cartoon was no longer a chore, it was a delight. The Lion King really was a marriage of Disney and Shakespeare, and became the highest-grossing animated film of all time.

Then Katzenberg fell out with Eisner, and went off to DreamWorks. There was speculation at the time that he was motivated by revenge. Meanwhile Disney teamed up with Pixar, a company developed out of the computer division at Lucasfilm. Lasseter joined Lucasfilm in 1984, the business was acquired by Apple Computer founder Steve Jobs in 1986 and Pixar won its first short-film Oscar in 1989.

Toy Story followed six years later. It is a classic, not because it is computer-animated, but because it is a great movie - Buzz and Woody were the new Butch and Sundance. Adults who appreciated Williams's genie genius in Aladdin relished the quips about "laser envy" and the little alien toys, in the arcade game, who await their turn to be chosen by a deity called "the claw".
 Audiences flocked to see Toy Story because it was funny and clever, and because it had Disney behind it, not just giving their seal of approval, but using all the marketing expertise they had built up over the decades to turn it into a must-see event.

Pixar exploited Disney's supremacy; DreamWorks would challenge it. Others had periodically thrown down the gauntlet and inevitably retired from the battlefield, bloodied and broken. But perhaps now there was room for two rival animation companies, both with computer-animated films, more precisely both with computer-animated films about insects. Katzenberg pulled out all the stops to get Antz into cinemas ahead of Pixar's A Bug's Life, but still lost out at the box office.

Computer animation revolutionised cinema. The Phantom Menace combined real actors with animated characters and blurred the boundaries of animated film. But it took the failure of Final Fantasy and the success of Chicken Run, a film that used plasticine models to pastiche The Great Escape, to underline the fact that computer technology was neither a guarantee nor a prerequisite of success.

Chicken Run was made by Nick Park's Aardman studio in Bristol. It had aligned itself with DreamWorks, the way smaller countries lined up behind the big powers in the two world wars. The fight for the animation market has all the trappings of a world war. Chicken Run gave DreamWorks its biggest animation hit so far. Before Shrek that is.

As Shrek shattered box-office records on its way to becoming the most successful computer-animated film ever, Katzenberg insisted he was not challenging Disney, helpfully pointing out that his film was "playful", even "subversive", in other words "very un-Disney". Certainly, the red-headed heroine, Princess Fiona, was nothing like traditional, bland Disney heroines: her singing causes little birds to explode, and she then proceeds to cook their eggs.

There were also all those digs at Disney characters, or rather characters Disney had borrowed from other sources, and which therefore fell outwith corporate copyright. At the end of Shrek, Snow White and Cinderella are seen fighting over Fiona's bouquet. Revenge must have tasted sweet for Katzenberg. He had had to wait seven years to savour it. Most wars do not last that long, not even world wars.

What has made this conflict so intriguing of course is that it is being fought on the field of children's entertainment, with animated characters instead of armies. How different the world would be if statesmen resolved their differences by creating stories about ogres and monsters, princes and red-haired princesses called Fiona, and then allowed the public to decide the winner.

Shrek came at a bad time for Disney. Its cartoons were beginning to look just a little tired. Each one grossed less than its predecessor and they had lost that aura of a special event. Pearl Harbor could certainly boast that status, but it fell short of Eisner's huge expecations. Something had to give and  Eisner announced Peter Schneider was resigning from Katzenberg's old position of studio boss to take up the challenge of forming his own theatre company. It was not an obvious career move, a bit like Henry Ford going off to open a filling station.

Eisner's Disney is one of the biggest media and entertainment groups in the world, with television stations, theme parks, hotels, cruise ships and a vast library of old movies, some of which it has successfully transferred to theatre and ice rink. It has hundreds of stores, selling toys, clothes and other items designed specifically to exploit its movie characters. But the whole operation depends on a supply of hit movies. September 11 hardly helped business prospects and there have been major job cuts, including several hundred animators.

Once again, Pixar came to the rescue with Monsters, Inc. James P Sullivan and Mike Wazowski are, as their names suggest, a couple of regular guys, who just happen to look strange, by human standards, what with the fur and the teeth and the single eye and all that. They were fresh and new, reflecting the medium. Monsters, Inc. was fun. It was funny. It was a hit.

Disney and Pixar signed a five-film deal after Toy Story, but Disney has a habit of falling out with people and there have been arguments over whether the deal covers Toy Story 2, which was intended to go straight to video. Pixar argued for a cinema release and the film outgrossed the original. Now Disney plans to release the Peter Pan sequel Return to Neverland in cinemas. Traditional animation, it opens in the UK on 22 March, when it will be up against two rival animated features, Jimmy Neutron and Ice Age, showing just how crowded the marketplace has become.

Disney will have another traditional animation film out just seven months later and can look forward to further films from Pixar. But for how long? Commentators are suggesting the time may be coming for Pixar to leave the House of Mouse and set out on its own. "Disney are the best at marketing, at distributing and publicising films," says Lasseter. "Especially in the UK," he adds, with a laugh. "It's a relationship. When we are done with the next three films, I think then we will take a look at it and see what is best for our company."

No empire lasts forever. It is 100 years since Walt Disney took his first teetering steps towards fame and fortune. The company he founded has been celebrating with special screenings of all the old favourites. Disney will always have the past. The future is less certain. But it looks like it might be a fun ride getting there.

Monsters, Inc. opens in the UK on 8 February 2002.

The 2002 Oscar nominations are announced on 12 February.


Katz on Shrek - Interview with Jeffrey Katzenberg


 


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